Pearl Abyss is expanding AI use across game development, including repetitive-task automation, content-creation support and testing optimization. Its November 12 third-quarter earnings letter says the development team continues to lead core gameplay and actual content creation.
One example is testing design concepts earlier. The company says it previously validated systems after implementing them manually, whereas AI now helps test multiple concepts before implementation. Pearl Abyss presents this as a way to allocate resources and accelerate production.
In its BlackSpace Engine and AI Q&A, the company describes expanding adoption throughout the pipeline. It distinguishes that support from the developers responsible for shaping gameplay and creating the final content.

The letter also reports weaker quarter-on-quarter results. Operating revenue was KRW 101.5 billion, down 47.3% sequentially but up 18% year-on-year. Operating profit was KRW 20.7 billion, down 69.4% from the previous quarter, while net profit was KRW 10.8 billion. Pearl Abyss cites the stronger won as a factor affecting net results.
The separate IP breakdown lists KRW 61 billion for Black Desert and KRW 40.6 billion for Crimson Desert.
For Crimson Desert, the company describes adding five voiceover languages, running its first promotional discount and releasing an Enhanced Edition with a refined story, new cutscenes and additional dialogue. These are initiatives to sustain sales and reach more players. The letter does not attribute those results specifically to AI.
Source: Pearl Abyss — 3Q26 Earnings Letter.











