Eleven years after it was pulled from the PS Store, the haunting hallway of P.T. is alive again on PC, Linux and Steam Deck, with ray tracing and DLSS. A fan rebuilt the engine, and Hideo Kojima shared an article about the project.
Quick facts
| Item | Details |
|---|---|
| Project | P.T. PC Port, released October 7, 2026 (version 1.0.1 the same day) |
| Made by | Lorean Xavier, independent developer |
| Platforms | Windows, Linux, SteamOS and Steam Deck |
| Requirements | The player’s own P.T. PS4 data, a Vulkan 1.3 graphics card |
| License | MIT source code, no game data included |
| Konami’s response | None yet |
A port, not an emulator
On October 7, 2026, Lorean Xavier posted “P.T. PC Port” to GitHub. According to Destructoid, it is a rebuild of the Fox Engine in C++, not an emulator, and renders graphics on Vulkan. Dataminer Lance McDonald called it a “1:1 port of the entire source code”.
The port ships without game data. Players must use data from their own copy of P.T. on PS4 (the US version, CUSA01127, has been tested). In return, it adds many things the original never had:
- Graphics: FSR 3.1, DLSS 4.5, XeSS, frame generation, shadows, ambient occlusion and ray-traced reflections.
- Features: photo mode, free camera, a museum, Game+, a speedrun timer, an experimental third-person view and Lua mods.
- VR: support through OpenXR, though Xavier says this is experimental and has not been tested on a real headset.
- Languages: 12 languages, 5 of which were added by the port.
A Destructoid writer got early hands-on time and reported that the port ran “perfectly on Steam Deck” while keeping the original experience intact.
Kojima shares, Konami stays silent
According to GamesRadar, Hideo Kojima reposted GameRant’s article about the project on both the English and Japanese X accounts. Lorean Xavier wrote: “The legend himself acknowledged my port. I am speechless.” Xavier also said AI was used for debugging but that the port was not “blindly coded with AI”.
The GitHub page states clearly that P.T. is a work of Kojima Productions, owned by Konami, and that the project is unaffiliated with either company. As of October 8, Konami has not commented.

Why is P.T. a legend?
P.T. launched free on PS4 on August 12, 2014 as a mysterious horror demo set entirely in one looping hallway. Only after players solved it did they learn it was a teaser for Silent Hills, a project by Hideo Kojima and Guillermo del Toro starring Norman Reedus. Silent Hills was canceled, and on April 29, 2015 Konami removed P.T. from the PS Store, even blocking re-downloads. Since then, PS4 consoles that still have P.T. installed have become collector’s items.
OtaHub’s take
P.T. is a textbook case of a work “locked away” by a business decision, and this port shows the community can keep it alive in the most legitimate way possible: by not distributing game data. Still, nothing guarantees Konami will leave it alone. If you still have P.T. on a PS4, this is a rare chance to revisit gaming’s most haunting hallway with modern graphics.
FAQ
Is the P.T. PC port free to download?
The port’s source code is free under the MIT license on GitHub, but it contains no game data. Players must use data from their own copy of P.T. on PS4.
What are the system requirements for the P.T. PC port?
Windows 10/11 64-bit or Linux (including SteamOS and Steam Deck), and a graphics card that supports Vulkan 1.3. DLSS needs an RTX card, and ray tracing needs Vulkan ray query support.
Is Kojima involved in the PC port?
No. The port is fan-made and unrelated to Kojima Productions or Konami. Kojima only reposted an article about the project on X.
What is P.T.?
P.T. is a horror demo released on PS4 on August 12, 2014, actually a teaser for Silent Hills by Hideo Kojima and Guillermo del Toro, featuring Norman Reedus. Silent Hills was canceled, and Konami removed P.T. from the PS Store on April 29, 2015.
Sources: GitHub (LoreanXavier/pt-pc), Destructoid, GamesRadar, Wikipedia.











