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In-Depth

Grand Theft Hamlet: a Hamlet film shot inside GTA Online

Two actors staged Hamlet in the gun-filled city of GTA Online while theaters were closed by lockdown. The film about it won a Grand Jury Award at SXSW 2024.

In-Depth 2026-09-28 6 min read Embisu

In-Depth · Culture & Context · Light spoilers

Grand Theft Hamlet is a 91-minute documentary shot entirely inside GTA Online, where two actors staged Shakespeare's Hamlet. Sam Crane and Mark Oosterveen began in England's third lockdown in January 2021, when theaters were closed, and found an empty amphitheater in Los Santos, the game's city. The film shows a game world becoming a place to meet when nowhere else was open.

Why Did Two Actors Take Hamlet Into GTA Online?

Grand Theft Hamlet: a Hamlet film shot inside GTA Online
Grand Theft Hamlet: a Hamlet film shot inside GTA Online

The project began in January 2021, during England's third lockdown. Every theater was closed. Sam Crane and Mark Oosterveen fired up Grand Theft Auto Online to pass the time.

While wandering the map they came across an empty outdoor amphitheater. That gave them the idea of staging Hamlet right there. It is Shakespeare's famous tragedy about a Danish prince who sets out to avenge his father.

What gives the story weight is the timing. Crane told Prospect that the group had reached the point of thinking they might never get back to normal, with a feeling of hopelessness. Dr. Emily Rowe of King's College London notes that Hamlet suited that moment because the castle of Elsinore in the play is also “locked down” and its hero is blocked from acting.

Rowe also cites scholar Pascale Aebischer. In her words, the viral Shakespeare of 2020 was a deep cut into performance culture, because it helped people carry grief and anxiety and share laughter.

The platform matters too. According to NBC News, Grand Theft Auto V was nearly 12 years old when the film was made. In OtaHub's view that was a practical advantage, since it was an old, familiar game with an existing map and player base, and the group did not have to build a platform from scratch.

What Made Staging a Play in Los Santos So Hard?

The first problem was the other players. According to The Arts Desk, early invitees had a “trigger-happy tendency” and shot the person who invited them before understanding the idea. The Austin Chronicle notes that shots were repeatedly interrupted by characters with grenade launchers and fighter jets.

NBC News reports that a key cast member dropped out mid-production, and Crane and Oosterveen then clashed over how to save the show.

The game's limits also forced the team to think differently. For the killing of Polonius, the court advisor who is murdered in the play, they wanted weapons, but weapons do not work in GTA's interior spaces, so they moved to a grotto near the Playboy mansion, as Crane and Pinny Grylls told MobileSyrup.

Also according to The Arts Desk, Elsinore was an office building and a blimp stood in for the battlements. According to Prospect, the final performance even included scenes on a yacht and an exploding blimp, things a traditional stage does not have.

The cast was not a group of friends either. It was recruited through in-game social media and YouTube. Prospect describes a literary agent auditioning for Hamlet on her nephew's PlayStation. Another player was ParTeb, a Tunisian gamer who appears in an alien costume and had never known the play.

That is the big difference from traditional theater. Here the cast is chosen by who is willing to show up, not by credentials.

Is Staging Shakespeare in a Game Just a Joke?

Crane makes an argument worth keeping. In his Interview conversation he says that when Shakespeare first appeared, the theater was rough, rowdy, imperfect and chaotic. So both he and Grylls wanted to blow up the idea of “high art” and “low art.” They also point out that making Shakespeare through a game costs far less than the traditional route of theatrical training.

He also answers the familiar charge about violence in games. According to Crane (MobileSyrup), anyone who sees violence in video games as a problem should also see violence in classic theater like Hamlet as a problem.

The line does not end the argument about games, but it is right on a point you can check, because Hamlet ends with nearly the whole court dead, so it takes no exaggeration to say Los Santos suits a tragedy of revenge.

In OtaHub's view, what makes these scenes worth watching is the irony that Los Santos was never set up for theater at all. Each time a stranger stops to hear a soliloquy, it is a quiet agreement between people, not something the game's rules provide.

How Was the Film Shot, and How “Real” Is It?

Grand Theft Hamlet: a Hamlet film shot inside GTA Online
Grand Theft Hamlet: a Hamlet film shot inside GTA Online

In a Reddit Q&A summarized by Bubbleblabber, the filmmakers said they used no mods. Everything was shot in the vanilla GTA Online, with a capture card on a PlayStation 4/5 in 4K. They deliberately avoided roleplay servers such as NoPixel and saw the restriction as something that encourages creativity.

In total the team recorded roughly 300 to 400 hours of footage. The in-game music was removed and composer Jamie Perera wrote a new score.

Pinny Grylls, Sam Crane's wife, co-directed with him. She handled her avatar like a camera operator, working out where to stand and move to get close-ups and establishing shots, and to “keep things quite still and allow space around moments,” as she told MobileSyrup. The result sits somewhere between documentary, machinima (film made from game footage) and comedy.

The team does not hide that this is editing. Grylls told Interview that whether a scene happened in that order is the least interesting thing. What matters is whether it is emotionally true. The Q&A called it a “creative treatment of reality.”

Read that twice, because the film boasts that everything “happened for real” while admitting it was rearranged.

One more point gets little attention, namely the relationship with Rockstar, the studio behind GTA. The filmmakers say Rockstar knew about the project from very early on and was always supportive, but that this is an independent film, not a production by Take-Two (Rockstar's parent company) or Rockstar. NBC News, meanwhile, reports that Rockstar did not respond to requests for comment. The two statements do not contradict each other, but neither proves official endorsement.

Only Dozens Watched Live, So How Did the Film Travel So Far?

The final performance was livestreamed on YouTube and Twitch on July 4, 2022, according to Gamescenes. NBC News notes that only dozens of people watched live. That small number shows the gap between the project and the attention that followed.

The film premiered at the SXSW festival on March 13, 2024 and won the Grand Jury Award for documentary feature. It opened in UK cinemas on December 6, 2024, in US cinemas via MUBI on January 17, 2025, and reached MUBI worldwide on February 21, 2025.

Wikipedia records 94% positive reviews on Rotten Tomatoes (80 critics) and 82 out of 100 on Metacritic. It also won Best Debut Director at the British Independent Film Awards (BIFA). Peter Bradshaw of The Guardian gave it five stars, calling it a brilliant idea brilliantly executed, hilarious and surreal.

In OtaHub's view, what holds viewers is two stories woven together. One is the family argument between Crane and Grylls over how much he games. The other is Oosterveen's need for the project to mean something. The game is the stage, but what is being performed is real people.

Another Angle

There are at least three objections. First, Marina Ashioti of Little White Lies argues that some staged moments weaken the film's authenticity, even as she praises the appeal of its improvised stretches. The film admits it reworked reality, so the criticism is hard to dismiss entirely.

Second, the conditions cannot be repeated: an old game, willing strangers, and a lockdown that left many people needing somewhere to meet. It is hard to call this a new model of theater rather than a moment in history.

Third, the space does not belong to the artists. They depend on the goodwill of Rockstar and of strange players, and nothing guarantees either will continue. That may be a weakness, but it is also the reason the story is worth telling, because it is art that no one gave permission for in advance.

In Short

In OtaHub's view, Grand Theft Hamlet is a record of a lockdown season more than a curiosity about games. What has been established: the project began in January 2021, was shot in unmodded GTA Online, endured disruption from other players, and was well received (SXSW, BIFA, strong review scores). What has not been established is that the model can be repeated, or that Rockstar officially stands behind it. What remains is a lovely detail: Los Santos, where everyone comes to destroy, once had an evening quiet enough for a Danish prince to finish his lines.

Sources: Wikipedia: Grand Theft Hamlet; Prospect: interview with Sam Crane and Pinny Grylls; Interview Magazine; MobileSyrup: director interview; Bubbleblabber: Reddit AMA recap; NBC News; The Arts Desk; King's College London; The Austin Chronicle; Little White Lies; Gamescenes.